Sim settlements plots awaiting upgrades

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The confusing part right now is that there is no distinction on the HOLO icons between missing daily upkeep materials and missing materials for upgrade. You will see an option for 'upgrade', and when selected it will give you a detailed list of what the plot is looking for and what is missing in terms of materials.Īs a general rule, however, plots will not be ready for upgrade unless the worker's happiness is about 80 (not necessarily settlement-wide happiness, I've noticed, as happy new recruits can trigger upgrades while the rest are still grouchy!), and sufficient time has passed since the last construction ceased on the plot: 2 days at level 1, and 5 days at level 2. By making this an ESM, other mods can set this as a Master File and make direct use of some of the objects in Sim Settlements.

While this can be done without parenting to Sim Settlements, it's a ton more work and will inflate the size of their mod. If you see an icon indicating missing materials (looks like a hammer and a saw(?) crossed), go the ASAM and select 'activate'. A - Sim Settlements includes tons of resources for anyone to add their own stuff to the mod. Once the plot is ready to upgrade, however, the third row of HOLO icons will (as u/thatHecklerOverThere mentioned) give an indication that something is wrong if anything is blocking the upgrade. I was added to the SimS support team today, and have been playing with it since SS1 released. At this point, there doesn't seem to be a report or readout that will show you the required materials that must be present for a plot to upgrade ahead of time. I havn't seen a lot of common problems on PC posted here, but I figured it may help to have a common place to answer some questions.